Difference between revisions of "Knowledge of Taekwondo for 3rd KUP"

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==== Matsugi ====
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==== Matsogi ====
 
For the exam, the student must perform 10 SAMBO MATSUGI programs. In addition, the student's needs 10 IBO MATSUGI (two-step) demonstration. During the exam, the student will do also 8-ILBO MATSUGI's (one step sparing).<br>
 
For the exam, the student must perform 10 SAMBO MATSUGI programs. In addition, the student's needs 10 IBO MATSUGI (two-step) demonstration. During the exam, the student will do also 8-ILBO MATSUGI's (one step sparing).<br>
  
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:*Legs high.
 
:*Legs high.
 
:[[File:Hosinsul-Self-defense.png|thumb|right|250px]]
 
:[[File:Hosinsul-Self-defense.png|thumb|right|250px]]
Just throwing opponents to the ground when you are not really want to hurt him.<br>
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Just throw opponents to the ground when you do not want to hurt him.<br>
  
 
Ground Principle: make opponent off balance. Possibilities:
 
Ground Principle: make opponent off balance. Possibilities:

Revision as of 10:12, 21 February 2020

Knowledge / Main Menu Knowledge of Taekwondo for 3rd KUP Exam 3rd Kup Document containing source information


Matsogi

For the exam, the student must perform 10 SAMBO MATSUGI programs. In addition, the student's needs 10 IBO MATSUGI (two-step) demonstration. During the exam, the student will do also 8-ILBO MATSUGI's (one step sparing).

Should you need a reminder on how to proceed, see this link.

Hosinsul

Foreword

In HOSINSUL (self-defense), there is usually physical contact between the attacker to defender.

In defense against weapons there is usually physical contact of the defender against the attacker.

We share hosinsul into two parts:

  • Physical contact attacker
  • Forward with weapons

Therefore ITF Taekwondo is a modern sport considering all possible defense techniques. For defense For example, long distance (legs), medium range (arms, elbow, knee) or close distance (throwing, extrication,vital points).

Note: It is always possible that one is faced with a very strong opponent. Here are two solutions:

  • Use your speed and rotational movement.
  • Hit the opponent in a painful place.
Physical contact attacker

The opponent holds.

Three possibilities:

  • Offensive movement: against opponent attacks with stroke or stamp on a vital place or vulnerable body spot.
  • Breaking movement: on the attacking limb.
  • Liberation movement: by twisting motion followed by counterattack.

Attack Situations

  • standing
  • kneeling
  • lying
  • sudden attack of opponent



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Throwing and falling techniques

Fall is an art, take into account these rules :

  • Relax Body
  • Try to fall on you side, not front on the back.
  • Safely absorb the shock with the palm of the hand on the ground.
  • in to chest withdraw to avoid hitting head.
  • Legs high.
Hosinsul-Self-defense.png

Just throw opponents to the ground when you do not want to hurt him.

Ground Principle: make opponent off balance. Possibilities:

  • Standing
  • Kneeling
  • Lying
Attacker with weapons

You will be attacked with a weapon (s). Dodging is the most appropriate, but you're not far enough (counterattack possible weapon or grab).

Try the opponent to make an additional "step". To be so close (or to weapon accordingly) possible to assist the counterattack finished.

Pihagi (= evade, avoid) is important. Left or right, but not back in line. Block against the arm or hand, but not against the weapon.



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